AwesomeBlade Developer Blog

AwesomeBlade Developer Blog

Changelog 8BitBoy 1.1.3

8BitBoy DevelopmentPosted by Rasmus Kønig Sørensen Sat, December 08, 2012 20:56:16

Ironed out some performance bugs. Power-ups has also been balanced more, so you don't receive the 10-coin as often.


Both difficulty modes has received additional time for exploring. Kiddy mode has received most additional time.


Due to critique that 8BitBoy is too hard for most gamers, I have made two difficulty modes - Kiddy and Retro.

Kiddy has autosave after each level.

Retro is the original mode.

Final release version