Ironed out some performance bugs. Power-ups has also been balanced more, so you don't receive the 10-coin as often.
Both difficulty modes has received additional time for exploring. Kiddy mode has received most additional time.
Due to critique that 8BitBoy is too hard for most gamers, I have made two difficulty modes - Kiddy and Retro.
Kiddy has autosave after each level.
Retro is the original mode.
Final release version